Darkbolt (Spell)
Evocation Darkness
- Level
- Darkness 5
- Components
- V, S
- Casting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- One ray/2 levels (maximum seven rays)
- Duration
- Instantaneous; see text
- Saving Throw
- Will partial
- Spell Resistance
- Yes
With a quick invocation to your deity, you
call forth a nimbus of jet-black night. This
terrible radiance, laced with the will of
your deity, allows you to shoot black bolts
of power.
You unleash beams of darkness from
your open palm. You must succeed on
a ranged touch attack to strike your
target. You can hurl one bolt for every
two caster levels you have (maximum
seven bolts). You can hurl all the bolts
at once, or you can hurl one bolt per
round as a free action, starting in the
round when you cast the spell. You do
not have to hurl a bolt in every round,
but if you don’t hurl the bolt you were
entitled to in a round, it is lost. If you
hurl all the bolts at once, all your targets
must be within 60 feet of each other.
A darkbolt deals 2d8 points of damage
to a living creature, and the creature
is dazed for 1 round unless it makes a
Will save (a creature struck by multiple
bolts during the same round is dazed
for a maximum of 1 round, no matter
how many times it fails its save). An
undead creature takes no damage, but
is dazed if it fails its save.
Source: Spell Compendium